Control structures
Maud provides various control structures for adding dynamic elements to your templates.
Branching with @if
and @else
Use @if
and @else
to branch on a boolean expression.
As with Rust, braces are mandatory and the @else
clause is optional.
#[derive(PartialEq)]
enum Princess { Celestia, Luna, Cadance, TwilightSparkle }
let user = Princess::Celestia;
html! {
@if user == Princess::Luna {
h1 { "Super secret woona to-do list" }
ul {
li { "Nuke the Crystal Empire" }
li { "Kick a puppy" }
li { "Evil laugh" }
}
} @else if user == Princess::Celestia {
p { "Sister, please stop reading my diary. It's rude." }
} @else {
p { "Nothing to see here; move along." }
}
}
@if let
is supported as well:
let user = Some("Pinkie Pie");
html! {
p {
"Hello, "
@if let Some(name) = user {
(name)
} @else {
"stranger"
}
"!"
}
}
Looping with @for
Use @for .. in ..
to loop over the elements of an iterator.
let names = ["Applejack", "Rarity", "Fluttershy"];
html! {
p { "My favorite ponies are:" }
ol {
@for name in &names {
li { (name) }
}
}
}
Declaring variables with @let
Declare a new variable within a template using @let
.
This can be useful when working with values in a for loop.
let names = ["Applejack", "Rarity", "Fluttershy"];
html! {
@for name in &names {
@let first_letter = name.chars().next().unwrap();
p {
"The first letter of "
b { (name) }
" is "
b { (first_letter) }
"."
}
}
}
Matching with @match
Pattern matching is supported with @match
.
enum Princess { Celestia, Luna, Cadance, TwilightSparkle }
let user = Princess::Celestia;
html! {
@match user {
Princess::Luna => {
h1 { "Super secret woona to-do list" }
ul {
li { "Nuke the Crystal Empire" }
li { "Kick a puppy" }
li { "Evil laugh" }
}
},
Princess::Celestia => {
p { "Sister, please stop reading my diary. It's rude." }
},
_ => p { "Nothing to see here; move along." }
}
}